About me
Hi there!My name is Midas and I love designing exciting, memorable and innovative experiences. Collaborating with others to explore and realize industry-leading experiences is what it is all about for me. I never shy away from a challenge, love learning new things and thoroughly enjoy solving hard problems. Whenever possible I also love giving back to my craft, be it through knowledge-sharing, mentoring or making myself easy to reach for anyone equally passionate (hit me up if you want to chat!).
Please have a look at my portfolio for my previous experiences and feel free to contact me through the channels on my contact page! |
Recommendations
Cayle George
Principal Designer at Guerrilla Games
Principal Designer at Guerrilla Games
"Midas has a passion and spark for game development that lifts the team around him. His design ideas are well thought out, he is eager to learn and accepts feedback gracefully. His initiative has helped us spot obstacles before they became problems, and he is quick to devise cost effective solutions.
Midas' drive for quality work can also be seen in his personal projects, where his level design talents shine in a variety of technologies and genres. Working with Midas has been an absolute pleasure, and I wouldn't hesitate to have him on my team in the future."
Midas' drive for quality work can also be seen in his personal projects, where his level design talents shine in a variety of technologies and genres. Working with Midas has been an absolute pleasure, and I wouldn't hesitate to have him on my team in the future."
James Kneuper
Senior Game, Level, and Technical Designer at Guerrilla Games
Senior Game, Level, and Technical Designer at Guerrilla Games
"When Midas arrived seven months ago, I was one of the people responsible for teaching him the basics of our proprietary toolset. He ran with it and in short order was creating vast swaths of entertaining content. Midas proactively communicated with other teams to minimize conflicts between world encounters and other types of content. Further, he eagerly solved these challenges while minimizing the impact on other teams' workflows. I highly recommend Midas for any design team - It has been a pleasure working with him and I'm sorry to see him go."
Tino van der Kraan
Creative Director at Sassybot
Creative Director at Sassybot
"Midas completed his internship at Sassybot in the 2nd half of 2015. During his time, Midas has done excellent design and production work on Fragments of Him and throughout its development he was a joy to work with. His passion for games and its craft really shines by his dedication to work on anything that's required to ship a title. If you need a talented designer on your team then I can definitely recommend someone as cheerful, positive, and hardworking as Midas."
Brain Baltus
Producer Trainee at Guerrilla Games
Producer Trainee at Guerrilla Games
"I have had the pleasure of managing Midas at Guerrilla Games. From his first day Midas had a strong presence and an excellent eye for quality and detail. This improved in our time working together and he was able to expand his toolset rapidly, allowing him to be an even greater asset to the Open World team for Horizon Zero Dawn. It has been a great experience working with him and I would not hesitate to work with him on future projects."
Joshua van Gageldonk
QA Tester at Guerrilla Games
QA Tester at Guerrilla Games
"I have worked together with Midas from the moment he started working at Guerrilla Games. Midas has not only created excellent design implementations, but has also provided excellent support for other teams (such as our QA team). I know Midas as a reliable, friendly and highly talented designer that I can rely on for his valuable feedback. Midas' work has always been of the highest possible quality and efficiency, not only by working very quickly but also by ensuring readability to other stakeholders. I would absolutely recommend Midas and hope to welcome him again on future projects."
Mata Haggis
Game & Narrative Designer on Fragments of Him
Game & Narrative Designer on Fragments of Him
"Midas is an excellent student and games developer. I have had the pleasure of teaching him for three years, and working with him during his internship with the development studio Sassybot on the upcoming PC and console game ‘Fragments of Him’, on which I am the game & narrative designer.
Because of seeing Midas’s work both in the educational and work contexts, I can say that he has huge potential for the future. He takes feedback excellently, and responds thoughtfully to questions. He is active in making suggestions for improving game mechanics, and follows these with clear documentation that makes his ideas clear to others.
Midas has a bright and cheerful temperament, and is equally capable of focus and seriousness when the situation requires it. He has also coped well with pressured team situations, helped by his excellent communication skills."
Because of seeing Midas’s work both in the educational and work contexts, I can say that he has huge potential for the future. He takes feedback excellently, and responds thoughtfully to questions. He is active in making suggestions for improving game mechanics, and follows these with clear documentation that makes his ideas clear to others.
Midas has a bright and cheerful temperament, and is equally capable of focus and seriousness when the situation requires it. He has also coped well with pressured team situations, helped by his excellent communication skills."
Michiel Werring
Level Designer at Creative Assembly and Team Lead on Lordbound
Level Designer at Creative Assembly and Team Lead on Lordbound
"Midas was the first level designer to join our team and has continually raised the bar. He’s been responsible for some of my favourite ambient locations to date, has taken some of the harder to tackle locations, and turned barebones briefings into complete sites. He’s thoughtful, friendly and punctual and has never failed to deliver on an assignment. The team has come to rely on him to deliver key sites for our modification and to provide technical support on some of the most difficult components of our tools. Since he’s begun working in a studio environment he still returns to help the team whenever he can, making stunning locations that we love to show to our friends and family and engaging gameplay to get us through these locations. I recommend Midas wholeheartedly and hope to have him in my future teams again."
Elena Knödler
Level Designer at Crytek
Level Designer at Crytek
"I have gotten to know Midas as a very punctual and fast working team member in the Druadach Valley team. His approach to Level Design is time effective: he delivers prototypes quickly, then iterates on them without wasting time on details. The way he can use existing assets in new, creative ways is surprising and frequently impressive. He has a good grasp of player flow and building open non-linear areas, and I also greatly enjoy the narrative elements in his levels, as all assets placed seem to have a history or meaning to them. Without hesitation I would recommend Midas for any team, and I would be delighted to work with him again in the future."